Honestly, the one thing that genuinely bothered me was that the dialogue's "glitch" effect made it wayyy too hard to understand what my guy was saying. It got hard to play the games without hearing the rules, and even to get scared when I just didn't hear the dialogue that should unnerve me. Some subtitles or less glitched filtering would have been really nice.
Besides that, I really liked the name and the design for our little buddy, the perfect mix of "genuinely something kids could play with" and "oh, something's wrong here". The gameplay in the first game was great, at the same time providing a fun challenge and characterizing our little buddy as controlling, untrustworty, and willing to cheat to make things go his way. For the same reason, I really liked the last game with the questions, and the "choices" between "yes" and "yes". Genuinely fun to play, interesting characterization.
That said- although it's just a personal opinion, and maybe the dialogue I couldn't hear helped with that- I found the "scary images" in the middle two games and some jumpscares to be a little gratuitous and out of nowhere. "The character in the game is real and wants out" is fun, but it seemed bland for that to just lead to spamming creepy pictures. The ending was still good, but I felt like it could have been more interesting to lean into the "do what I say" aspect with more questions in the last game, slowly going from "questions" to "just outright commands" and leading to the climax like that- maybe he forces you to help him escape the game, or maybe he tries to force you into something and attacks you when you disobey. Again, just my two cents.
Overall, very fun game, and usually I'm not even that into analog horror.
Hey! I recently discovered this game, when I was looking for analog horror games to be inspired by. This is such a cool game, even if it's a bit short, which is understandable, I mean it was made for a game jam, after all. But still great job! One thing though; Any way you could tell me what effect you used to create this RGB-glitch like effect on text, objects & images (the whole layer too, i assume)?
I assume that the effect you're talking about is the main RBG effect that is used all of the game. If you want to get the RBG glitch effect then you can use the RBG Split effect. Then after you've got the effect then you can start tinkering with it.
If you haven't done it yet, and you'd like more people to find/play your game, you can upload it to gd.games with the genre tag "Scream-jam" and have the game added to the scream jam section on gd.games. ๐
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Honestly, the one thing that genuinely bothered me was that the dialogue's "glitch" effect made it wayyy too hard to understand what my guy was saying. It got hard to play the games without hearing the rules, and even to get scared when I just didn't hear the dialogue that should unnerve me. Some subtitles or less glitched filtering would have been really nice.
Besides that, I really liked the name and the design for our little buddy, the perfect mix of "genuinely something kids could play with" and "oh, something's wrong here". The gameplay in the first game was great, at the same time providing a fun challenge and characterizing our little buddy as controlling, untrustworty, and willing to cheat to make things go his way. For the same reason, I really liked the last game with the questions, and the "choices" between "yes" and "yes". Genuinely fun to play, interesting characterization.
That said- although it's just a personal opinion, and maybe the dialogue I couldn't hear helped with that- I found the "scary images" in the middle two games and some jumpscares to be a little gratuitous and out of nowhere. "The character in the game is real and wants out" is fun, but it seemed bland for that to just lead to spamming creepy pictures. The ending was still good, but I felt like it could have been more interesting to lean into the "do what I say" aspect with more questions in the last game, slowly going from "questions" to "just outright commands" and leading to the climax like that- maybe he forces you to help him escape the game, or maybe he tries to force you into something and attacks you when you disobey. Again, just my two cents.
Overall, very fun game, and usually I'm not even that into analog horror.
Hey!
I recently discovered this game, when I was looking for analog horror games to be inspired by. This is such a cool game, even if it's a bit short, which is understandable, I mean it was made for a game jam, after all. But still great job! One thing though; Any way you could tell me what effect you used to create this RGB-glitch like effect on text, objects & images (the whole layer too, i assume)?
Hi, thanks for reaching out!
I assume that the effect you're talking about is the main RBG effect that is used all of the game. If you want to get the RBG glitch effect then you can use the RBG Split effect. Then after you've got the effect then you can start tinkering with it.
Hope this helps :)
Hi!
Yes, that was the effect I was talking about!
Thank you for your help & the fast response!
I wish you the best of luck on future projects! ;D
Hey there! ๐
If you haven't done it yet, and you'd like more people to find/play your game, you can upload it to gd.games with the genre tag "Scream-jam" and have the game added to the scream jam section on gd.games. ๐
Hey, I'm actually thinking of doing this soon but I just haven't had the time to do so. But thanks for reminding though.
The scream jam tag will only be up for around another week, so it's best to post it soon and update it later. ๐
Thanks for playing and posting a video on the game (Loved the vid). If I ever update this game in the future then subtitles will be a top priority.
i really enjoyed this game! it was genuinely scary. i love the effects and art style